Objectwheel: QML Framework With Javascript

create your own cross-platform apps

A Cross-Platform Development Tool that uses QML and Javascript to build Apps

Objectwheel provides you with the tools to create the next generation of stunning, feature-rich Apps

Overview

Building apps has never been so easy!

What we offer

Multi Platform

Objectwheel apps can be deployed to Android, iOS, Windows, Mac OS X, Linux and also on embedded devices like Raspberry Pi.
Note: Currently our Early Access only supports Android

Native Performance

Although app logic is provided in JavaScript by you, performance-critical parts of the engine like OpenGL ES rendering or particle effects are implemented in rock-solid C++, providing the ultimate performance your app deserves.

Multi-touch & Gestures

Objectwheel handles as many touches as your device is able to recognize. Make objects draggable with just a single line of code, or use the available multi-touch components to work with pinch, pan, swipe and rotation gestures.

Declarative Language Features

Your app is written in JavaScript and QML, a declarative language offering highly productive features such as property bindings, state machines or fluid animations of any property. With QML, you'll be able to write 10 times less code compared with C++, which also means 10 times less error sources.

Resolution & Aspect Ratio Independence

Objectwheel is built to handle all possible aspect ratios and resolutions of modern mobile devices. Simply design your game once for a logical scene and Objectwheel will take care of the rest. This means no black borders or distorted images, but a native look for smartphones, tablets and desktops with a single code version.

Why Objectwheel ?

Objectwheel will save you hours of development & learning time!

Develop feature-rich, cross-platform mobile apps from a single code base.

Objectwheel apps look, feel and perform exactly like native iOS, Android and Desktop apps.

Save up to 90% code compared to frameworks like Xamarin, React Native and others.

No usb debugging enabled

No any extra settings applied on phone

No any extra configuration needed

No usb cable and plugging needed

No code signing or provision profile

No installing sdk, java, ndk, or any similar packages

No Xcode needed

No Visual Studio or Android Studio needed

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